, and vice versa
2016


wooden beams, MDF, video projection (7:25, loop)
ca. 450x400x200 cm



A model is a visual representation which functions as a bridge between an idea and a project/work. Due to its function as a visual aide, it doesn’t have much value in
itself. It may play an important role in the process of developing and realizing a project, once the work is completed however, a model is usually nowhere to be seen
but in the project's archive. Can a model share an equal credit as a realized work in the final outcome? ‘,and vice versa’ is an attempt to break this linear process from
a model to a finished work and the hierarchy existing between the two, and to put them in a rather circular process, as the title indicates.


When a viewer enters in the dark exhibition space, one encounters an illuminated architectonic structure. The source of the light is a projector, which is placed across
from the structure. The installation is very subtle, it might take a while, until one realizes that what is projected on to the structure is not just a light, but actually is a
video. With the sound of pressing light switches, the shadow of the structure changes. If a viewer spends enough time to observe the installation, it would generate
viewer an absurd feeling. Since there is only one source of light to be seen in the installation, but what one sees is various light settings from different directions. The
video, which is projected onto the structure is a video taken with the model of it. The model is placed in the middle of five different lamps, and with intervals of 30 to
60 seconds some of the lamps go on and off. The video is adjusted afterward with the Projection-Mapping, so that the projection would fit exactly on to the structure.
The change of light setting in the projected video works as a hint elucidating there are two layers existing in the installation. What a viewer sees is not just a structure
with a light coming from the projector, but it is an installation in which the virtual presence of the model and the physical presence of the structure merged into one.


Not only does the realized structure go back to the model by wearing a virtual mask of it, but also the structure itself was developed in a reversed way. The model in
this work, from the very beginning, was not a model in a traditional sense. A model is generally a visual representation that articulates an idea or a plan in one’s mind,
whereas in this work, there was no specific plan to start with. The model itself was a core part of the idea, and it was built as if it was made out of clay. A wall was set
up and then another one next to it. After repeating setting up cardboard walls and tearing them apart again many times the structure of the work was developed.
A lot of defining elements of the structure were not the result of the aesthetic decision, but the inevitable choice to ensure its mechanical stability. So the structure of
the work was decided by the structural necessity of the model. This reversed process enabled an interesting structure to be developed, which is neither an Architecture
nor a sculpture, neither open nor closed.







, and vive versa - The projected video (edited)
HD video with sound, 7:25, loop




, and vice versa - Exhibition View (edited)


the model<BR>paper board, paint, ca. 82x78x40cm
: the model
paper board, paint, ca. 82x78x40cm


 


 

the structure<BR>wooden beams, MDF panel, ca. 450x400x200 cm
: the structure
wooden beams, MDF panel, ca. 450x400x200 cm


 


 


 

exhibition view
: exhibition view